![]() ![]() This name needs to be copied exactly (including spaces and capitalization) into the action map file as the "deviceType" and "deviceName" throughout the file. GRID recognizes which wheel is attached by the name it reports to Windows. If the wheel still isn't recognized by GRID, open Device Manager and check the name the wheel reports under "Human Interface Devices". On occasion, GRID has not recognized the wheel for no apparent reason. It's not needed on these wheels.Įffects Strength is the vibration effects you feel from bumps in the track and collisions. Setting this too high will make the wheel too heavy in the corners.įorce Weight just makes the wheel heavier. In Options > Driving Options > Force Feedback / Vibration: Settingįorce Strength is the main force you feel in the wheel. You will want to make sure the Deadzones are all set to 0% and the Saturations are all set to 100%, so you get the full travel of the wheel and pedals. Make sure the Steering Linearity is set to 0 to get a proper linear input with the wheel. In Options > Driving Options > Advanced: Setting If you have any experience with racing games, you won't need them and they'll just make the gameplay worse. GRID Settings In Options > Driving Options > Driving Assists: Setting For an in-depth look as to why, see my BOOST Force Feedback Analysis. I leave these at 100% since there are some games that require them.īOOST should always be turned off. I recommend changing these on the wheel and ignoring the values in the Thrustmaster Control Panel. Changing it in one place overwrites the other. Rotation and Overall Strength are identical to the ROT and FORCE wheel settings, respectively. On-Wheel SettingįORCE at 4 bars with FFB at 1 creates a perfectly linear force feedback response with no clipping, which is the ideal for any racing game. If you want the wheel to match up perfectly with the on screen wheel, which does feel more natural, you will need to lower the steering angle to 180°, which can only be done in the Thrustmaster Control Panel. I use 270° since it is the lowest available on the wheel itself. You can raise the steering angle if you like (I would go no higher that 360°), but I think you will find that it just makes the steering feel sluggish, without adding any real benefits. It is designed to be played with this small steering angle and actually works very well. This is not a serious simulator by any means. I use a very small steering angle for this game. Many thanks to Utzu for discovering this and sending it to me. This adds a lot more information to the force feedback. You need to add an "FFBDevice" entry for the wheel at the bottom of the file (above the line): Steamapps\common\Grid\forcefeedback\devicesetup.xml We can improve the force feedback effects by editing two files in your Steam Library. Place it into Steam Library\steamapps\common\Grid\ActionMap, replacing the existing file. Device Action Mapĭownload the device action map file for the wheel: In order to add support for new wheels, we need to make a new action map file for the device. ![]() Jump To: Device Action Map Files | Thrustmaster Settings | GRID Settings | TroubleshootingĮvery supported input device has a file (called the device action map) that defines it and its button bindings. GRID can have some issues running on modern computers, so I have included a troubleshooting section for the issues that I ran into getting it to run properly. In this guide, I will show you how to make GRID support these wheels and what settings to use in the Thrustmaster Control Panel, on the wheel and in-game to provide the best experience. ![]() The game will still show the keyboard labels on screen, but the typical wheel buttons will work for all the features in the game. Due to its age, though, we have to do a little work to make the game support newer wheels like the Thrustmaster T248.ĭoing this will let you navigate all the menus (except for the opening title screen for some reason) and play the game using these wheels as if they were natively supported. It does support force feedback wheels, however, and plays very well with them. The original Race Driver: GRID is an arcade game first and foremost, designed primarily to be played with a controller. Best Race Driver: GRID Settings for Thrustmaster T248 Novem| Filed under: Thrustmaster ![]()
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